Anutosh
Soul of Zero
About this project
At Soul of Zero, I worked as a 3D Generalist, creating immersive fashion visuals and animations. I specialized in cloth simulation, Metahuman customization, and environment design using Marvelous Designer and Unreal Engine. I also handled motion design, lighting, and real-time rendering to produce engaging virtual ramp walks and product showcases.
How I work
I specialize in crafting immersive digital experiences by blending 3D and interaction design with cutting-edge immersive technologies—from concept to final execution, I integrate storytelling, environment building, and animation to bring ideas to life.
Leveraging tools like Unreal Engine, Marvelous Designer, and Clo3D, I deliver dynamic, interactive solutions that push the boundaries of user engagement and create memorable digital experiences.
Services
The Journal
(Blog)
