Soul of Zero

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At Soul of Zero, I worked as a 3D Generalist, creating immersive fashion visuals and animations. I specialized in cloth simulation, Metahuman customization, and environment design using Marvelous Designer and Unreal Engine. I also handled motion design, lighting, and real-time rendering to produce engaging virtual ramp walks and product showcases.

Completion Date

February 2025

Category

3d Animation , Unreal Engine

Sector

Technology

Deliverables

Delivered immersive virtual ramp walk animations and product showcases with high-quality 3D environments, realistic cloth simulations, and dynamic lighting.