Soul of Zero
At Soul of Zero, I worked as a 3D Generalist, creating immersive fashion visuals and animations. I specialized in cloth simulation, Metahuman customization, and environment design using Marvelous Designer and Unreal Engine. I also handled motion design, lighting, and real-time rendering to produce engaging virtual ramp walks and product showcases.
Completion Date
February 2025
Category
3d Animation , Unreal Engine
Sector
Technology
Deliverables
Delivered immersive virtual ramp walk animations and product showcases with high-quality 3D environments, realistic cloth simulations, and dynamic lighting.




